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Things to do in the Car and Ferry Line

Music and Radio

1.Take turns humming a song and letting the others guess what song it is. Whoever
      guesses correctly gets to hum the next one.
2. Put the radio on a talk station. Turn down the volume. Ask the radio a question and
      then turn up the volume. The radio will answer your question! But usually it will be very
      funny. [I played  this with my friend once and after awhile I said to her “I can’t think of
      anymore questions.”  She was in the middle of changing to a better talk station and
      when she stopped the radio  said: “You should go back to boot camp!”]!
3. Pick a song you like and keep the tune the same, but make up different words as you
      sing it.
4. As soon as a song comes on the radio, the first person to guess the name of the song,
      the singer or another detail about the song, gets a point. Beforehand, decide how
      many points it takes to win.  If this gets too easy, try to think of harder things people
      have to guess, like the last word of the song or what color of hair the singer has.
      (An alternative way to play this game is helpful for families who have trouble agreeing
      on a radio station to listen to. Someone begins by turning to their radio station, and
      whoever guesses  the name of the song or artist first gets to change it to their radio
      station once the song's over.)
5. Sing the words of one song to the tune of another.
6.
Sing a line of a song. The next person has to sing a of a different song. The catch is that
      they  must use a word that the other person sung in their line.
7. Have everybody take turns singing a piece of their favorite song.
8. Pick someone in the car to begin the game. That person thinks of a song and starts
      singing it,  without telling anyone else what the name of it is. The first person to guess
      what the song is
, gets a point and gets to sing the next song. Decide beforehand how
      many points wins. 
         Variation:
                Everyone starts with an equal number of points [you choose how many]. You play
                the same but instead of getting a point when you think of the name of the song,
                you subtract  the number of  words the person sung, from your score. When
                someone reaches 0 the game ends and the person with the most points left
                wins.

Writing and Stories

1. Make a ship’s log of your adventures. Ask each person to describe the day’s events
      creatively as one person writes them down in a notebook. You could make this into an
      adventure or spy story, then every time you get into the car you can add to it.
2. Somebody starts telling a story and after a couple of minutes, points to another person
      who goes on with the story for awhile and then points to the next person. You can
      make the stories go on forever!
3. Somebody begins a story by saying just one word, everybody then takes turns adding
      the next  word as quickly as possible. The game ends when the story is over, or
      somebody takes  to long trying to think of the next word.
4. Make up your own language! You could call brothers willabickers and cookies
       humdoobs!
5.Try saying everything backwards. First practice just saying words, for example, book
       becomes  ‘koob’.  After awhile, try doing whole sentences backwards!
         “Backwards song a singing try, sentences at good really get you if!”
6. Here’s a good game to play when things start getting too noisy on the car:
         Instead of talking, pass notes to each other.
7. Make up a story about the first five things that come into your head. Tell it to the others
         in the car. Take turns doing this. Also, it’s handy to have some paper around, to write
         down the stories that are really good.
8. Make up a code.
9. This game is called Ghost and this is how you play:
         One person thinks of a word they want to try and spell [except they don’t really want to
         spell it, but more on that later], they write the first letter of that word on a piece of
         paper. The  next person thinks of a word that starts with that letter[it can be the same
         or different word],  they write the second letter after the first. This continues, each
         taking turns until a word is   spelled. The person who finishes the word loses the
         round and gets a ‘G’. Like in pig,  except first you get G, then H, O, S, and last T. The
         first person to spell GHOST loses the   game.
10. Hidden sentences:
           [This game must be done with at least 4 players, or it doesn’t work]. To play, divide
           the people playing into two groups. One person from each team sits aside and
           plugs their ears. Each team makes up a sentence that is weird, like:
                       Forty crows were eating clams in the forest.
           They write these sentences on slips of paper and call the other people back into the
           group. Each team hands their paper to the person who sat out in the other team.
           They read the sentence silently and then begin a conversation with the other person
           who sat  out. The object of the game is
                  1: To figure out what their weird sentence is. You can try to guess what the other
                       person’s   weird sentence is only 3 times during the conversation, and only
                       right after they’ve said it.
                   2: To say the weird sentence to the other person without  them being able to
                       guess that its the sentence you read.
            SCORING:
                  1 point if the other team makes three wrong guesses.
                  2 points if you correctly guess the sentence.
                  2 points if you say your sentence and the person doesn’t detect it.
11. This game is called THE SECRET WORD. To play this, you must have at least 3 players
          with good imaginations. One player will be the ‘detective’, that person must plug
           their ears. The rest of the players talk about and agree on what should be the secret
           word. The detective then asks each of the players a different question which they
           must answer in three to four sentences and use the secret word in it. When all of
           the players have   answered the questions, the detective must guess what the secret
           word is, in 5 guesses.   When he guesses correctly, the score is written down and a              new detective is chosen.
                 SCORING:
                        5 points if right on first guess
                        4 if on second
                        3 on third
                        2 on fourth
                        1 on fifth
12. This game can be played with 1 or 100. It’s called WHY? BECAUSE! To play, four small
          slips  of paper are given to each person. Everybody writes down 2 or more questions
          beginning with  WHY, and then writes a BECAUSE answer to each question (all on
          different slips of paper). Example:
                          QUESTION: Why are some clouds gray?
                          ANSWER: Because they are filled with rain.
           When everyone is finished, all the WHY slips go into one container, and all the
           BECAUSE slips into another. Each person draws out one WHY slip and one
           BECAUSE slip. Then they take turns reading their question and answer. The result
           will be a funny, mixed   matched question and answer maybe sounding something
           like this:
                          “Why are some clouds gray?. . . Because it is their way of communicating.”
                          This is a mix of:
                           Why are clouds gray? . . . Because they are filled with rain.
                                    And. . .
                           Why do birds sing? . . . Because it is their way of communicating.
13. The name of this game is Square Words. To play, have each person draw a box on
           their sheet of paper. Divide it into 25 small squares, but big enough to write one
           letter in each. One   person
[who is not playing the game] calls out letters that
        must be put in the squares. The  players can put them in any square they
        wish. The object of the game is to be able to   make as many words as possible
        when the squares are all filled in[words can be formed  vertically, horizontally or
        diagonally].
                 SCORING:
                          2 letter words are 2 points
                          3 letter words are 3 points etc. ... etc. ...
14. The final game in this section is CATEGORIES. A minimum of 4 people are
         needed to play.  Begin by giving each person a sheet of paper and a pencil.
         On the paper make a box.  Make five lines going down and five going across
         [this divides it into 36 squares]. In the top left hand square write: TOTAL
         POINTS. Decide as a group, different categories (sports, junk foods, things
         found in a kitchen etc.) to write in the five spaces to the right of it and five
         letters to write in the spaces below. The players now have 7 minutes to fill in
         all the boxes with words. The words must fit the category above and begin with
         the letter to the left. At the end of 7 minutes everyone stops and scores
         themselves.
                  SCORING:
                          0 points if there is no word in that box
                          1 point if there is a word in the box, but someone else has that
                             word too.
                          2 points if you have a word no one else does.

Imagination games
[Have a pen and paper handy, you might want to write down your ideas and what goes on].
1. Pretend your car is an airplane or spaceship, pretend the driver is the pilot
          and pick jobs for  everyone else. Hold conversations as your characters.
2. In this game everybody pretends that they are an inventor. One person thinks of
          a common object like a bed spring and then everybody thinks up funny uses
          for it. For example, a  bed spring could be a catapult for a mouse, a slide for
          an ant, or an antler off a deer from Neptune. When no one can think of any
          more uses, pick a new object.
3. Imagine that you are something you see that you pass on the road. Look at things
          from it’s point of view.
4. Pretend that you are traveling in a vehicle from a long time ago. Think of
          where you are going and why.
5. Pretend that you are in a vehicle from the future. Draw what you think it looks
          like.
6. Look at the clouds, trees and hills outside the car. See if you can see any
         interesting shapes or  forms they take.
7. Make up a sequel to a book or movie.
8. Imagine you are explorers. As you go, draw the roads you travel on. On the
          back of the paper  write down why you are are exploring the area and different
          things that happen to you on   the way.

Art and Drawing
1. Design and draw a spaceship, time machine, cool sports car or some other vehicle.
2. Draw your dream house or just your dream room.
3. Make a map or drawing of a different land.
4. Draw a different kind of people, to live in the made up land.
5. Get 3 or more people and play FOLLOW MY PEN. To play, give paper and pens
           [or pencils] to   everyone. Pick one person to be the leader. That person will
           think of something to draw [something fairly simple] but not tell anyone what
           it is. Then they will begin to draw it slowly. The others, looking only at the
           leader’s paper, not their own, will try to draw the same  thing. If the leader’s
           pen goes up, so does theirs. When the drawing is completed, the others can
           look down at their paper, the results of their drawing are usually interesting.
6. Play pictionary!
7. Pick two objects outside the car and try to draw them, combining them both
            into one. Name the   new object.
8. With lunch sized paper bags, you can make puppets, just draw faces on them
            and then do a puppet show!
9. Draw an optical illusion.
10. Just draw anything!

Other Ideas

1. Look for certain types of cars on the road
. . . each is worth a certain number
      of points. (We play  this with VW bugs (new and old = 1 pt), PT Cruisers
      (2 pts), Limos (6 pts), and  Hummers (20 pts).) See who can get the most points
      before reaching your destination!

2. Play "I'm Going to The Anacortes Ferry Terminal" (aka "I'm Going to
        Grandma's House") One person starts by saying "I'm going to the Anacortes
        Ferry Terminal and I'm taking an __________." The blank should be
        filled in with a noun (person,place or thing) starting with the letter "A" For
        example:
               "I'm going to the Anacortes Ferry Terminal and I'm taking an Air mattress."
        Then the next person (we usually go clockwise) needs to say the same thing
        as the person before them, but add on a noun starting with the next letter of the
        alphabet. For example:
               "I'm going to the Anacortes Ferry Terminal and I'm taking an Air mattress
                and a Bumper sticker."
        Each player continues to add on a "thing to bring" until the end of the alphabet
           is reached.

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